8
Displace Space Warp 73
particle systems, a large number of geometric
objects at once, or an objec t relative to its position
in world space.
For geometry, the detail of the displacement
depends on the number of vertices. Use the
Tessellate modifier to tessellate faces you want to
show in greater detail.
Displace space warp on a patch and the bitmap it uses
Pr ocedur es
To create a Displace space warp:
1.
On the Create panel, click Space
Warps. Choose Geometric/D eformable from
the list, and then on the Object Type rollout,
click Displace.
2. Drag in a viewport to create the Displace warp
object, w hich appears as a wireframe. Its shape
depends on the active mapping parameter
settings. Regardless of t he mapping, a s ingle
drag creates the space warp.
3. Bind the s pace warp to an appropriate object.
To assign a bitmap to a displace space warp:
1.
SelecttheDisplacewarpobject.
2. In the Parameters rollout > Displacement
group, click the Bitmap button (labeled "None"
by default). Use the selection dialog to choose
abitmap.
3. Set the Strength value. Vary the strength of
thefieldtoseehowthebitmapdisplacesthe
object’s geometry.
Interfa ce
Displacement group
ThesearethebasiccontrolsforDisplacespace
warp s.
Strength—When set to 0 .0, the Displace war p has
no effect. Values greater than 0.0 displace object
geometry or particles away from the position of