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868 Chapter 14: Character Studio
•OntheSelectpaneloftheAnimation
workbench, click to highlight the name of the
bodypartinthescrollableSelectionlist.
On the Workbench toolbar, turn on Controllers.
In the hierarchy list, highlight the b ody part
track whose curve you want to see.
To hi de or unhi de the Tab panel :
1.
Click the Tab button on the Workbench toolbar.
The Tab panel disappears from view.
2. Click the Tab button again.
The Tab panel returns to v iew.
Inter face
Selection field—Enter the name of the biped part
you want to locate. That name (if found) will be
highlighted in the Selection list. This is useful
when you can’t find an entry by scanning the list.
You can use the question mark and asterisk
characters as wildcards, in order to select multiple
objects at once.
Selection list—The Select ion list displays all the
bodypartsofallthebipedsinthescene.
Yo u c a n u s e t h e S H I F T, C T R L , a n d A LT k e y s t o
build selection sets, just as you do in 3ds Max.
All—Selects every entry in the list.
None—Clears the select ion s o nothing is
highlighted.
Inver t—Selects everything not high lighted in the
list.
Subtree group
Display Indents the list to show the biped
hierarchy. Default=off.
Select—When on, selecting one biped part selects
both it and all of its children. Default=off.
Named sel ection l ist— Whenanamedselectionis
created in the scene, the named select ion becomes
available
Select From V iewport—When Select Fr om
Viewport is turned on, you can click the bip ed
body p arts directly in t he view port, rat her than
from the list. The curves are immediately displayed
in the Workbench Curve View. This is handy to
use if you don’t know the name of the part you
need to select.