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866 Chapter 14: Character Studio
UsetheTabbuttonontheWorkbenchtoolbarto
display and hide the Tab panel.
Curve View
To the right of the Tab area is the Curve View,
where keys and curves for the selected biped par ts
are displayed. This is the same as the Track View
Key window.
Curve View Toolbars
DirectlyaboveandbelowtheCurveViewaresome
of the standard 3ds Max Track View toolbars.
They give access to tools used to navigate the view
and manipulate the keys. The toolbars below the
Curve View are used for selection and navigation;
toolbarsabovetheCurveViewareusedtomove,
slide, and scale keys; to scale values; and to add
new keys.
Animation Workbench Toolbar
TheWorkbenchtoolbarextendsthetoolsetfound
in the 3ds Max Track View. The Workbench
toolbar includes:
TabHides or displays the Workbench Tab
panel, which contains the tools for automated
error analysis and correction fixers and filters.
Controllers—Hidesordisplaysa
controller-window hierarchy list. This is
thesamelistyouseeinstandardTrackView
w ith the same r ight-click menus u sed to assign
controllers.
Curve TypeDetermines which curves are
displayedfortheselectedobject.
Rot Curve, Rot Speed, Rot Accel, and Rot Jerk
cur ves represent rotation.
PosCurve,PosSpeed,PosAccelandPosJerk
cur ves represent position.
Note: Choosing
Rot Curve
or
Pos Curve
turns on Show Biped Rotation Curves or Show
Biped, Position Curves, respectively, in the
Biped toolbar of the
Curve Editor (page 2–513)
.
Noise
curves represent random position and
rotation.
Each biped par t c an show any of these curves,
except f or the Horizontal and Vertical tracks,
which show only positional curves, and the
Turning track, which shows only angular
curves.
The Axis order drop-down
lets you choose the order in which the rotation
curves are calculated. Curves in previous version
of Character Studio werealwaysdrawninXYZ.
This ordering follows the same rules as the Euler
Axis Order on the
Quaternion/Euler rollout (page
2–803)
.
When manipulating position curves, the
Workbench allows the cur ves to be displayed
relative to the World, the Biped Root, or any object
in the scene as picked via the arrow button.
Worl d Displays curves relative to the World.
Biped Root—Displays curves relative to the biped
root object (COM) .
Scene R oot—Displaysthecurvesrelativetoa
selected object. Turn on the arrow button, then
click the object in a viewport. The name of the
object will be displayed on the button.
The
X, Y, and Z buttons Choose which curves of
the selected object are displayed in the Workbench.
Note: Toggling X, Y, or Z also toggles the
corresponding Biped toolbar button of the
Curve
Editor (page 2–513)
.
The 180 limit—Sets the Quat Cur ve to display
as “clamped” between 180 and –180 deg rees,
instead of accumulated. Default=off.