8
Navigating the Workbench 859
Navigating the Tab Panel
Simply click the
tabs to move from one panel to another. The tools
displayed change with each panel. The overall
workflow is left to right for the tabs, and top to
bottom within each panel. Selections are displayed
in lists: clicking a name in a list selects that entry.
Operations are usually performed by clicking a
button at the bottom of the panel.
Tip: TheTabpanelscanbehidden
once the operations are performed and you don’t
need to see the panels any more. Click the Tab
button in the Workbench toolbar to hide t he pa nel
display.
Displaying the Contr oller List
Click the Cont rollers button in the Workbench
toolbar to display the Controller List. When the
controller list is displayed you can select multiple
tracks as you like, right-click them and assign
controllers using the pop-up menu. You can also
gettopropertiesforcontrollerssuchasNoisethat
don’t have keyframes.
Click the Controllers button in the
Workbench toolbar to display the embedded curve
editor’s Controller w indow. The biped body tracks
shown are in the list are the ones that are selected
in the
Select panel (page 2–867)
,inadditiontoany
sceneobjectsthatareattachedtothosebodyparts
or are used as IK objects for those bo dy par ts. The
cont roller list is similar to the one in the curve
editor.
Controller list displayed
Nav igat ing the Curv e View
Use the standard 3ds Max Track View navigation
tools to adjust the view of curves in the Cur ve v iew
window. Zoom, Zoom Extents H orizontal and
Vertical,andPanareoftenusedtogetabetter
view of an entire curve, or a portion of a curve.
As a default, the curve view automatically displays
the curve of whatever biped object is selected in
the viewpor t.
TheWorkbenchwindowcanberesizedtomakeit
easier to work with curves. You can float or hide
toolbars to give you even more room. You can
dock toolbars left and r ight as well.
Docki ng t he Wor kbench
You can dock the Workbench in a viewport.
With the Workbench open, r ig ht-click the
viewport’s label and choose Views > Extended,
then choose Biped Animation Workbench. The
open workbench docks in the viewp ort.
Tip: This works best if you change your layout so
there is at least one horizontal viewport.