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858 Chapter 14: Character Studio
or body part, depending on what kind of fix
is needed.
Errors displayed as yellow lines in Curve View
If the results aren’t satisfactory, try changing
the parameters and fixing again. Repeat the
process until you find the combination of
parameters t hat correct the movement. Or try a
different fixer or filter (these are described later
in this topic).
Ani mati on Wor kbench Tools
The Animation Workbench provides three types
of tools to use with biped animation: analyzers,
fixers, and filters.
Analyzers
These are used to find out-of-the ordinary
properties in your animation. Certain analyzers
parse the waveform of y our motion tracks and
detect variation from the c u rves. There are two
detectors available that do this; Noise and Spike.
There are also analyzers for finding and fixing
knee conditions, specifically knee wobble and
extension.
For more information, see
Analyze Panel (page
2–869)
.
Fixers
Fixers address problems found by the analyzer.
The fixers work by running a specified operation
over just the analyzer result. They don’t change
the complete animation, just areas around the
problem.
For more information, see
Fix Panel (page 2–871)
.
Filters
Filters are operations that are performed on the
specified animation tracks. Unlike fixers, they
affect the complete specified time interval, not just
the ana lyzer result.
The Rot Smoothing, Rot Blurring, Rot Boosting ,
AdvRotSmoothing,PosSmoothing,PosBlurring
and Pos Boosting filters are all variants of one
type of filter. They all share the same par ameters:
Width and Damping.
For more information on these filter types, see
Filters Panel (page 2–874)
.
Navigating the Workbench
The Animation Workbench, a customized version
of Track View, uses some of the standard Track
View cont rols, and adds new ones of its own. The
areas of the Workbench interface incl ude:
• TheTabpanels:Select,Analyze,Fix,andFilter
• The Curve view, with Track View toolbars
for key selection, manipulation, and view
navigation.
• The Workbench toolbar, with tools for choosing
Coordinate space, display of sub-animations,
and tools to hide the Tab area and controller list.
Each sect ion of the Workbench User has specific
navigation techniques.
See also
Selecting Workbench Tracks (page 2–860)