8
Create Multiple Footsteps Dialog: Jump 851
Adjusting Parametric Stride Length automatically
changes the value for Actual Stride Length.
Stride Length=0.75 and Stride Length=1.0
Actual Str ide Length—Sets the stride length for t he
new footsteps in 3ds Max units.
ThesamerulesapplyasforParametricStride
Length (described above).
Adjusting Actual Stride Length automatically
changes the value for Parametric Stride Length.
Actual Str ide Height—Sets the rise or fal l between
footsteps. You can use this parameter to create a set
of footsteps going up or down a slope or a stairway.
The v alue for Actual Stride Height is the difference
in height in units between each of the new
footsteps. Positive values step up and negative
values step down .
Stride Height=5 units
Time to Next Footstep—Specifies the nu mber of
frames in each foot movement cycle. A cycle
starts with the frame a part icular foot touches the
ground, continues as the foot lifts, moves, and
ends with the frame before the foot touches the
ground again. This parameter is only enabled if
Auto Timing is on.
Speed—Displays the number of units the biped
wi ll move per frame. This changes in response
to changes in t he other parameters but cannot be
adjusted directly.
The following two parameters are only enabled
when Auto Timing is off. You can use these
parameters instead of Auto Timing to control the
speed of the forward motion over the series of
footsteps.
2 Feet Down—Specifies the number of frames
that the left and right footsteps will be on the
ground during the jump. The higher the number,
thelongerthepausebetweeneachjumpand,
consequently, t he slower the speed of the jumping
motion.
The dotted line surrounds the 2 feet down period (15
frames)
Airborne—Specifies the number of frames the
body wil l be in the air during the jump.
The higher the number, the longer the biped hangs
in t he air for each jump and, consequently, the
slower the speed of the jumping mot ion.
The dotted line surrounds the airborne period (13 frames)