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Create Multiple Footsteps Dialog: Jump 849
Actual Str ide Length—
Sets the stride length for the
new footsteps in 3ds Max units.
ThesamerulesapplyasforParametricStride
Length (described above).
Adjusting Actual Stride Length automatically
changes the value for Parametric Stride Length.
Stride Height=5 units
Actual Str ide Height—Sets the rise or fal l between
footsteps. You can use this parameter to create a set
of footsteps going up or down a slope or a stairway.
The v alue for Actual Stride Height is the difference
in height in units between each of the new
footsteps. Positive values step up and negative
values step down .
Time to Next Footstep—Specifies the nu mber of
frames in each foot movement c ycle. A cycle starts
with the frame in which a biped foot touches t he
ground, continues as the foot lifts and moves, and
ends with the frame before the foot touches the
ground again. This parameter is only enabled if
Auto Timing is on.
Speed—Displays the number of units the biped
w ill move per frame. It changes in response to
changes in the other parameters but cannot be
adjusted directly.
The follow ing two parameters are only enabled
when Auto Timing is off. You can use these
parameters instead of Auto Timing to control the
speed of the forward motion over the series of
footsteps.
Run Footstep—Specifies the number of fr ames each
footstep will be on the ground during the run.
The higher the number, the longer the biped
foot remains in contact with the ground and,
consequently, the slower the speed of the running
motion.
Footsteps 2 and 3 are on the ground for 5 frames each
Airborne—Specifies the number of frames the
body w ill be in the air between footsteps.
The higher the number, the longer the biped hangs
in the air for each step and, consequently, the
slower the speed of the r unning motion.
Create M ultiple Footsteps Dialog:
Jump
Select the biped. > Motion Panel > Biped rollout >
Footstep Mode > Footstep Creation rollout > Jum p >
Create Multiple Footsteps > Create Multiple Footsteps
Jump dialog
TheCreateMultipleFootstepsdialogforthejump
gait allows you to crea te a sequence of jumps by
setting a series of parameters. It displays when
you’ve selected Jump on the Footstep Creation
rollout on the Motion panel, and then click Create
Multiple Footsteps.
Interfa ce
Start Left—Starts t he footstep sequence with a left
step.
Start Right—Star ts the footstep sequence w ith a
right step.
Alternate—When this box is selected, the footsteps
wi ll alternate between r ight and left. When this