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844 Chapter 14: Character Studio
first step and end of the last step are also co pied
and pasted.
BendBends the path for the selected footsteps.
Thepathisbenttotheleftorrightasyoumove
the spinner. Other footsteps after t he selected
footsteps wil l be moved to maintain their positions
relative to the repositioned footsteps.
TheBendspinnerisgrayedifinactivefootsteps
are present.
Bend=0.5
Scale—Changesthewidthorlengthfortheselected
footsteps. The selected footsteps are scaled around
the first footstep in the selec tion.
Firstselectthewidthorlengthbox(orboth),then
usethespinnertosettheamountofscaling.
If any footsteps exist that have not been activated,
theScalespinnerisgrayedout. Activatethe
footsteps first, then try again.
Lengt h—When Length is selected, the Scale
spinner changes the stride length of the selected
footsteps. Length and Width may both be active at
the same time.
Length=1 and Length=2
WidthWhen Width is selected, Scale changes the
stride width of the selected footsteps. Length and
Width may both be active at the same time.
Width=1 and Width=2
Create M ultiple Footsteps Dialog:
Wal k
Select the Biped. > Motion Panel > Biped rollout >
Footstep Mode > Footstep Creation rollout > Walk >
Create Multiple Footsteps > Create Multiple Footsteps
Walk dialog
TheCreateMultipleFootstepsdialogforthewalk
gait creates a sequence of walking footsteps using
a series of parameters.
This dialog displays w hen you select the
Walk gait on the M otion panel’s Footstep Creation
rollout, then click Create Multiple Footsteps.
Note: TheCreateMultipleFootstepsdialogappears
differently depending on the gait chosen. For
other gaits, see
Create Multiple Footsteps Dialog:
Run (page 2–847)
and
Create Multiple Footsteps
Dialog: Jump (page 2–849)
.
Procedures
To mak e the biped walk up or down stairs:
•IntheFirstStepgroup,setActualStrideHeight
to a value other t han 0. A value higher tha n 0
will cause the biped to step up, while a value
below 0 will make it step down.