8

Footstep Operations Rollout 843
Inter face
Create K ey s for Ina ctive Footsteps—Activates
all inactive footsteps. Activat ion creates default
keys for any footsteps that do not have them. If a
footstep does not have keys, it is displayed as bright
green (right foot) or bright blue (left foot). After
keys are created for the footsteps, the footsteps
change color to pastel green and pastel blue.
Inactive footsteps on the left and activated footsteps on
the right
Deactivate Footsteps—Removes the body
keys assigned to the selected footsteps, making
those footsteps inactive. The footsteps themselves
remain in the scene.
Delete Footsteps—Deletes the selected
footsteps.
Copy Footsteps—Copies the selected
footsteps and biped keys to t he footstep buffer.
Bipedwillonlycopyacontinuoussequenceof
footsteps (2,3,4,5...). You can’t copy discontinuous
footsteps (3,4,7,8...).
Ifanyfootstepsexistthathavenotbeenactivated,
the Copy button is grayed. Ac tivate the footsteps
first, then try a gain.
Tip: Turn on Buffer mode on the Biped rollout
to view and edit only the buffered footsteps and
biped motion.
A pasted footstep is inactive until it overlaps a like foot and
turns red. Mouse up to ac tivate the new footsteps.
Paste Footsteps—Pastes footsteps from the
footstep buffer into a s cene. The footsteps appear
inactive in the scene. Move them so they overlap
the active footsteps. When a footstep turns red,
mouse up and the pasted footsteps will activate.
Wa rn in g: If any footstep in the buffer overlaps in time
with a footstep previous to the one onto which you
are pasting, a message ap pears and the paste is not
performed. This can occur if the first footstep you are
pasting and the original footstep you are pasting onto
both have
double support
periods during the same
duration of the footstep. The second pasted footstep
and the footstep prior to the one you are pasting onto
may overlap in time.
To c o r rec t t h e p ro ble m , you m ay w a n t t o m ove
the right edge of the pre ceding footstep from the
original scene to the left, or move t he left edge of
the second pasted footstep to the right while in
buffer mode. Which option you choose dep ends
on what footstep timing and support relations y ou
want to end up with.
Tip: Tocreateacycleofamotionwithalternating
footsteps, you must copy a nd paste at least three
footsteps. All body keys between the start of the