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842 Chapter 14: Character Studio
alternates right and left footsteps as you create new
ones. Press Q to toggle between a left and right
footstep.
Newly created footsteps are bright g reen for right
footsteps and bright blue for left footsteps. Once
the footsteps have been activated, t he footsteps
change color to pastel green and pastel blue.
Create Footsteps (insert at cur rent
frame)—
Create footsteps at the current frame.
Footstep creation alternates between left and right
footsteps.
Create Multiple Footsteps—Create a walk,
run, or jump footstep pattern a utomatically. Select
a gait type before using Create Multiple Footsteps.
DisplaystheCreateMultipleFootstepsdialog.The
dialog differs slightly depending on the gait (walk ,
run, jump) you have selected.
Create Multiple Footsteps Dialog: Wa lk (page
2–844)
Create Multiple Footsteps Dialog: Run (page
2–847)
Create Multiple Fo otsteps Dialog: Jump (page
2–849)
Walk: Sets the biped gait to Wal k. Any
footsteps you add will have walk characteristics
until you change to another mode (run or jump).
Each new footstep will st art b e fore the end of the
previousfootstepontheoppositeside.
RunSets the biped gait to Run. Any
footsteps you add will have run characteristics
until you change to another mode (walk or jump).
Each new footstep will start after the end of the
previousfootstepontheoppositeside.
Jump—Sets the biped gait to Jump. A ny
footsteps you add will have jump characteristics
until you change to another mode (walk or
run). Each new footstep will start at the same
time as the most recent footstep on the opposite
side. Alternately, it may start after the end of the
previous footstep.
Timing parameters
Use these parameters with Create Footsteps
(append) or Create Footsteps (at current f r ame)
to apply timing to newly created footsteps. These
parameters are different for each gait and change
as you select a different gait.
Walk Footstep (Walk only): Specifies the number
of frames a new footstep will be on the ground
during a walk.
Double Suppor t—(Walk only): Specifies the
number of frames when both feet w i ll be on the
groundatthesametimeduringawalk.
Run Footstep—(Run only): Specifies the number
of frames a new footstep will be on the ground
during a run.
Airborne—(Run and jump only): Specifies the
number of frames when the body will be in the air
duringarunorajump.
2 Feet Down—(Jump only): Specifies the number of
frames when two sequential footsteps, on opposite
sides, will be on the ground during a jump.
Footstep Oper at ions R ollou t
Select the Biped > M otion Panel > Biped rollout >
Footstep Mode > Footstep Operations rollout
Once footsteps are created on the Footstep
Creation rollout, use parameters on the Footstep
Operations rollout to activate and deactivate
footsteps, and to adjust t he footstep path.