8
Footstep Creation Rollout 841
Footstep Cr eati on R oll out
Select a B iped with footsteps > Motion panel > Biped
rollout > Footstep Mode > Footstep C reation rollout
The Footstep Crea tion rollout, available on the
Motion panel when Footstep mode is on, provides
controls for creating and editing footsteps. Create
a walk, run, or jump footstep pattern using these
controls.
Tip: All footsteps created here are inactive; you
activate them using Create Keys for Multiple
Footsteps on the
Footstep Operations rollout
(page 2–842)
.
The timing parameters at the bottom of the rollout
work with Create Footsteps (append) and Create
Footsteps (at current frame) to change ti ming for
newly created footsteps. These change depending
on whether you select Walk, Run, or Jump mode.
Pr ocedur es
To create multiple footsteps:
1.
On the Biped rollout, click Footstep
Mode.
You are now in Footstep mode, and can create,
activate, or edit footsteps.
2. On the Footstep Creation rollout, choose the
gait you want to create — Wa lk, Run, or Jump.
3. ClickCreateMultipleFootsteps.
TheCreateMultipleFootstepsdialogdisplays
for the selected gait.
4. Set multiple footstep parameters, and then click
OK.
5. On the Footstep Operations rollout, click
Create Keys for Inactive F ootsteps to activate
the footsteps.
To create foots teps manua lly, begi nning at the
current frame:
1.
On the Footstep Creation rollout, click Walk,
Run, or Jump and set timing parameters for
that gait.
2. Click Create F ootsteps (at current frame).
3. Click in a viewport to create a footstep.
Continue clicking to create more footsteps.
4. On the Footstep Operations rollout, click
Create K eys for Inactive Footsteps.
5. Play the animation.
To append footsteps onto the exist ing footsteps:
1.
On the Footstep Creation rollout, click
Create Footsteps (append).
2. Click in a viewport to create a footstep.
Continue clicking to create more footsteps
By default, footsteps alternate from foot to foot.
The first click creates a right footstep, the next
click creates a left footstep, and so on. Look at
thepromptlineandthecursortoseewhich
t ype of footstep will be created next.
Interfa ce
Create Footsteps (a ppend)—Turn on Create
Footstep mode. Manually place footsteps by
clicking in any
viewport. Hold the mouse button
down after clicking to move a footstep. Release the
mousebuttontoplacethefootstep.
Each new foots
tepisappendedtotheendof
the biped’s footstep sequence. Cre ate Footsteps