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834 Chapter 14: Character Studio
Footstep Adapt Locks group
Lock specified tracks to preven t automatic
adjustments being made to those tracks when
footsteps are moved in space or edited in time.
All the locks except for Ti me work for footstep
editing in space. Time locks upper bo dy keys
when footsteps are edited in time (Track View).
Adapt Locks only applies to a F ootstep animation,
not a freeform animation.
When you move a footstep in space or adjust
footstep timing, Biped automatically adapts
existing keyframes to match the new footsteps.
Adapt locks allows you to preserve the exact
position of already created keys for a selected track.
Adapt Locks does not need to be on all the time.
Forexample,ifyouwanttoraiseallthefootsteps
along the world Z-axis, without changing the
upper b ody position, turn on Footstep Adapt
Locksgroup>BodyVerticalKeys,turnon
Footstep mode, select all the footsteps and m ove
them up along the world Z-axis. The footsteps are
repositioned, the legs are adapted, but the upper
body retains t he same motion rather than being
raised with the fo otsteps. Now tur n off Bo dy
Vertical Keys, and the upper body still retains its
original motion.
Use Footstep Adapt Locks > Time to retain upper
body motion while editing footstep duration in
Track View. When the duration of a footstep is
changed, the biped leg will adapt by re-timing the
touch, plant, and lift keys. The biped upper body
keys will retain their exact motion.
Body Horizontal KeysTurn on to prevent
adaptation of body horizontal keys when footsteps
are edited in space.
Body Vertical KeysTurn on to pre vent adapt at ion
of body vertical k eys when footsteps are edited in
space.
Body Turning KeysTu r n on to prevent ada ptation
of b ody turn ing keys when footsteps are edited in
space.
Right Leg Move KeysTurn on to prevent
adaptation of right leg move keys (a leg move key,
is a leg key between footsteps) when footsteps are
edited in space.
Lef t Leg M ove K e y s—Tur n on to prevent adaptation
of lef t leg move keys (a leg move key, is a leg key
between footsteps) when footsteps are e dited in
space.
Freefor m K ey s—Tur n on to prevent adaptation of
a freeform period in a footstep animation. The
biped’s position during a freeform period will not
move if footsteps after the freeform period are
moved further away .
TimeTur n on to prevent adaptation of upper
body keys when footstep duration is changed in
Tra ck View.
Note: Leg and foot keys for frames in which the
foot is in contact with the ground are always
automatically adapted.
See also
Adjusting Ver t ical Motion (page 2–736)