8
830 Chapter 14: Character Studio
The animated biped on the left and Disproportionate
Biped on the right
3. Select
Disproport ionate Biped
and
enter
Figure Mode (page 2–835)
.
You can now change the biped’s str ucture.
4. Scale its upper arms and thighs to make them
dispropor tionate from the rest of its body.
Tip: You can quickly select body par ts
on both sides of a biped if you first select the
body part, then click Sy mmetrical on the
Track
Selection rollout (page 2–800)
.
5. Exit Figure Mode.
6. Keep
Dispropor tionate Biped
selected and
expand the Layers rollout.
7. Click Select Reference Biped and select
your original biped in the view por t.
Dispropor t ionate Biped
adopts the animation
from the reference biped, whose name is now
displayed next to the Select Reference Biped
button.
8. Addanewlayerandrenameit
Retargeted
Biped
.
9. Turn on both Retarget Left Arm and
Retarget Right Arm. Then, click Update.
Both hands precisely match those from the
reference biped. The animation keys are
updated to reflect the current layer’s retargeted
hands.