8

820 Chapter 14: Character Studio
2. OntheCopy/Pasterollout,clickCreate
Collection and rename it Upper.
3. Select all of the biped’s links f rom
the spine up and, after making sure you’re
in
Posture mode (page 2–825)
,clickCopy
Postu re. Repeat this step for e very 10 fr ames of
your animation.
4. Create a new collection and rename it
Lower.
5.
Gotoframe0.Selectallofthebipeds
links f rom the pelvis down and copy a posture
at every 10 frames.
6.
Choose the Upper collection from the
Copy Collections drop-down list.and save it.
Then, select the Lower collection and save it
as well.
7.
Save your scene and reset it (File > Reset).
8.
Create a new biped and load the Upper
collection.
9.
For every 10 f r ames, select the biped’s
upper bo dy and paste the corresponding
posture from the Copied Postu res drop-down
list. Set a key for each pasted posture.
10. Load the Lower collection and repeat
last step with t he biped’s lower body selected,
setting a key for each posture.
11.
Delete the Lower collection.
12.
Click Max Load Preferences and make
sure both options are checked. Close the dialog
andloadthesaved3dsMaxfile.
Notice that the Copy Collections drop-down
list now contains three collections: two Upper
collections (one from the current file and one
from the incoming) and one Lower collection
from the incoming file.