8
Copy/Paste Rollout 819
the way copied animation data is organized when
it is transferred between files within a session:
• You can d isplay smaller sets of poses, postures,
and tracks in the list.
• You can load more than one
CPY (page 3–1019)
file into a single scene.
•Youcaneitherappendaloadedsettoan
existing one or replace it entirely.
Note: You must create a copy collection before you
can copy a biped’s posture, pose or track.
Copy/P aste Buffers
In character st udio,youcansavemultiple
copy/paste buffers for each of the three modes:
Posture, Pose, and Track. These are available from
the Copied Postures/Poses/Tracks drop-down list;
theactivebufferthatthePastebuttonsuseisthe
one whose name is visible in the field at the top of
the list. A thumbnail v iew gives a preview of what
the active buffer has saved.
Buffers are saved with your MAX scene file, and
also remain available in your 3ds Max session,
even if you reset.
The default name of a buffer depends on which
mode you are in. In the Posture and Pose mo des,
thenameofthebufferconsistsofabbreviated
namesofthebodypartsyouselected,followedby
asequencenumber.Forexample,
RArmRFing1
is the first buffer for the posture or tr acks of the
biped’s right arm and finger. In Pose mode, the
nameofthebufferisalways“Pose,”followedbya
sequence number. For example,
Pose03
.
To g ive a b u f f e r a c u s t om n a m e , m a ke it a c t ive ,
high light its name in the field at the top of t he
buffer list, and then enter a new name.
For hands-on experience using the Copy/Paste
rollout, see t he lesson called “Creating a Simple
Freeform Animation” found in the tutorial entitled
Animating with Freeform
.
Tip: When copying poses or postures containing
COM data, the
Paste Opt ions (page 2–826)
are
activated.
Pas te and Pa ste Opposi te
For each mode, there are two paste options: Paste,
and Paste Opposite. These are useful in different
situations:
•
Pas t e—In the Posture and Pose modes, Paste
is useful for copying positioning from one
biped to a different biped, or for restoring a
biped’s positioning at a different frame of a n
animation. In Track mode, Paste is useful
mainly for copy ing movement from one biped
to a different biped.
•
Pas t e Oppos i t e—In Posture mode, Paste
Opposite is useful for mak ing one limb assume
the posture of the other, either at the same
frame or different frames. In Pose mode, Paste
Opposite reverses the biped’s pose, or applies
that reverse pose to a different biped. In Track
mode, Paste Opposite can make a biped’s limbs
move sym metrical ly, or apply the opposite of
the copied movement to a different biped.
Tip: After pasting a pose or tracks to a different
biped, often you have to reposition it. This is easily
done with Mo v e All mode.
Note: If a copied pose, posture or track
contains sub-animations, they can be pasted to
another pose, posture or track as long as the same
sub-animations already exist. Otherwise, they are
ignored.
Procedures
Example: To load multiple collections between files
within a single session:
1. Create a biped and load some animation
onto it.