8
816 Chapter 14: Character Studio
Hand coordinate space for position and rotation at
the current f rame.
Positi on S pa ce—Lets you set the prop position
space to World, Body, Right Hand, or Left Hand.
Rotation S pace—Lets you set the prop rotation
space to World, Body, Right Hand, or Left Hand.
K ey f ra ming Tools R ol lout
Select the biped. > Motion panel > Keyframing Tools
rollout
Use controls o n the Keyframing Tools rollout
to clear animation on a biped or selected par ts,
mirror biped animation, and cause the Neck to
rotate in body space, rather tha n p arent space. You
can also bend the horizontal center of mass track
around a selected horizontal key.
Separate Tracks
By default, character studio uses an optimized
method for key storage. For example, keys for the
fingers, hand, forearm, and upper arm are stored
in the Clavicle transform track. If you are more
comfortable knowing that a transform track is
available for each arm object, use the Separate
Tracks group to make these transform tracks
available; t ransform tr acks are displayed in Track
View.
Tip: Separate Tracks are desi gned to be used with
forward kinematics rotations. Using the Move
tool to change the position of a biped limb with
Separate Tracks turned on will require that you
turn on Set Parents Mode. If S et Parents Mode is
off, then the limb you move will only be stored
relative to its parent objects, and the new parent
positions will not be stored. This will result
in those parent objects snapping back to their
originally stored location. Turning on Set Parents
Mode w i ll insure that the position of the entire
biped limb is stored.
Note: Separate Tracks are intended to be used as a
prefe rence. Turning Separate Tracks off and on
wi ll result in a key b eing stored for every biped
object in the limb for the frames where any biped
keys previously existed.
Interfa ce
Enable S ubanims—Enables Biped subanims.
For more information about Biped subanims, see
Using Controllers (page 2–754)
Ma ni pula te S uba ni ms—Modifies Biped
subanims. For more information about Biped
subanims, see
Using C ontrollers (page 2–754)
Clear Sel ected Tra ck s—Removes all keys and
constraints from the selected objects and tracks.
Clear All Animation—Removes all keys and
constraints from the biped.
Mirror—Mirrors the entire biped animation.
Set Multiple K eys— Select keys using filters or
apply a rotational increment to selected keys. Use
this to change periodic motion keys in Track View.
Displays the
Set Multiple Keys dialog (page 2–817)