8

Open Dialog (Biped) 797
Save MAX Objects group
Save MAX ObjectsWhen on, any IK, Head Target,
or linked object in the scene is saved with the BIP
file.
Object list—Each object associated with the biped
in the scene is displayed here along with its object
type.
All—When on, all associated objects are saved with
the BIP file.
SelectedWhen on, only the highlighted objects
are saved with the BIP file.
Save List Controllers group
Save List ControllersWhen on, any animation
controllers assigned to the biped are saved with
the BIP file.
Controller List—Each animation controller used
with the biped in the scene is displayed here along
withtheobjectthatitcontrols.
All—When on, all associated animation controllers
are saved with the BIP file.
SelectedWhen on, only the highlighted
animation controllers are saved with the BIP file.
Open Dia l og (Bi ped)
Selec t a biped. > Motion panel > Biped rollout > Load File
The Open dialog lets you load .
bip
,.
fig
or .
stp
files.
When you load a FIG file (in Figure mode), the
Open dialog is a standard Windows Open File
dialog. However, when you load BIP or STP files,
you can preview the animation and control how
much information is loaded into your biped.
Note: This option is unavailable when you load a
.bip
file into a clip or onto a biped that is in Edit
Clipmodebecausealltheclipsinthemotionflow
would have to be adapted.
Interfa ce
Open dialog for BIP or STP files
File Name—ThenameofyourFIG,BIP,orSTPfile.
Files of Type—Setsthetypeoffiletoload.
Figure file (.fig)—Load a Figure file. Figure
mode must be active to load a Figure file.
Figure files allow you to apply the structure of
onebipedtoanother.ReloadaFigurefileifyou
accidentally lose your biped Figure mode pose;
this pose is the biped fitted to a mesh.
Note: When you load a FIG file, the Open dialog
is a standard Windows Open File dialog.
Biped file (.bip)—Load a biped motion file
(clip). Motion fi les include footsteps, keyframe
settings, the biped scale, and t he ac tive gr avity
value (GravAccel). IK Blend values for keys and
IK objects and their animation are also loaded.