8
796 Chapter 14: Character Studio
Save As Dialog (Biped)
Select a Biped. > Mo tion panel > Biped rollout > Save File
TheSaveAsdialogletsyousave.
bip
,.
fig
,or.
stp
files.
When savi ng FIG files (in Figure mode), the Save
As dialog is a standard Windows Save File dialog.
However , when you save BIP or STP files, you can
save objects and animation controllers with the
file.
Inter face
Save As dialog for a FIG, BIP, or STP file
File Name—ThenameofyourFIG,BIP,orSTPfile.
Save as type—Setsthefiletypeforyoursavedfile.
•
Savesanincrementedversionofthe
segment without overwriting an existing file.
•
Figure file (.f ig)—Saves the struc ture and
position of a biped in Figure mode. After fitting
the biped to a mesh in Figure mode, save a
figure fi le. If the biped is accidentally moved in
Figure mode, reload this file.
•
Bi ped fi le (.bi p)—Saves a biped motion file. A
.bip
file includes footsteps and keyframe data.
Biped files store the complete movement and
allow you to create libraries of motion. Create
your own
.bip
librarybyanimatingthebiped
and saving a
.bip
file.
•
Step file (.stp)—Save footstep timing and
location data in an ASCII format. Step files
contain no body keys (spine, arms, etc.).
Save S egment—Lets you select segments of your
animation for your BIP or STP file.
• From: Starts saving at this frame of the named
animation.
• To : Stopssavingatthisframeofthenamed
animation.
•
Active Time Segment: When on,
animation in the active time segment is saved.
•
Biped Animation Per iod When selected,
only time containing biped animation is saved.
• Edit ed Tr a n s i tion Interv a l : Savesframesin
atransitiononly.SelectaclipontheMotion
Flow Script rollout, open the Transition Editor ,
and then select Save Segment to activate this
control.
Tip: Game developers can save only the motion
in the transition.
A K ey fr a me per Fra me—Saves a key at ever y frame.
Turn this on if you plan to extract footsteps using
Load Motion Capture on the Motion Capture
rollout.