8

Biped Rollout 791
See
Working with the Workbench (p age 2–857)
.
Biped Rollout
Selec t the bipe d > Motion panel > Biped rollout
Use controls on the Biped rollout to put the biped
into Figure, Footstep, Motion Flow, or Mixer
modes,andtoloadandsave.
bip
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mfe
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fig
files. You’ll find other controls on the Biped
rollout, as well.
The Modes group on the Biped rollout lets you
turn on the Buffe r, Bend Links, Rubber Band,
Scale Stride, and In Place mo de.
The Display group on the Biped rollout lets you
adjust how the biped is displayed, providing
cont rols to show or hide Objects, Bones, Footsteps,
and Trajectories.
In addition, the Biped rollout provides controls for
converting footsteps into a freeform animation, or
a freeform into a footstep animation.
Note: The Modes g roup, Display group, and Name
field are hidden by default. Click on the Modes
and Display expansion bar to display them.
Note: In previous versions of character studio,the
Biped rollout was called the General rollout.
Interfa ce
Fig u re M o d e Use
Figure mode (page
2–835)
to fit a biped to the mesh or mesh objects
representing your character. Leave Figure mode
on when you attach the mesh to the biped with
Physique. Figuremodeisalsousedtoscalea
biped with a mesh attached, to make biped "fit"
adjustments after Physique is applied, and to
correct posture in motion files that need a global
posture change.
The
Structure Rollout (page 2–837)
appears when
Figure mode is active.
Note: When Figure mode is turned on, the biped
jumpsfromitsanimatedpositiontoitsFigure
mode pose. Animation is preserved when y ou exit
Figure mode.
Footstep Mode—Create and edit
footsteps; generate a wal k, run, or jump footstep
pattern; edit selected footsteps in space; and
append footsteps using parameters available in
Footstep mode.
Two additional rollouts display on the Motion
panel when
Footstep mode (page 2–840)
is active:
Footstep Creat ion rollout (page 2–841)
Footstep Operations rollout (p age 2–842)