8
788 Chapter 14: Character Studio
In Figure mode,
Structure (page 2–837)
is the only
additional rollout.
In Fo otstep Mode, the rollouts displayed are:
Footstep Creat ion (page 2–841)
,
Footstep
Operations (page 2–842)
,andDynamics&
Adaptation.
In Motion Flow mode,
Motion Flow (page 2–896)
is the only additional rollout displayed.
In Mixer mode,
Mixer (page 2–629)
is the only
rollout displayed.
When no modes are active, you can edit tracks and
keys,setIKconstraints,workwithlayers,andwork
w ith motion capture data. You can also create
freeform animation without any of the modes
active simply b y turning on the Auto Key button
and moving or rotating any par t of the biped.
Motion Panel (Biped)
Once you have created a biped, use the Biped
controls on the Motion panel to animate t he biped,
load and save Biped files, and fit the biped to a
mesh representing your character.
Create a biped if one does not exist, and select any
part of the biped to see the controls on the Motion
panel.
Depending on the act ive mode, the Motion panel
contains the following rollouts:
Assign Cont roller Rollout (character studio) (page
2–789)
Biped Apps Rollout (page 2–790)
Biped Rollout (page 2–791)
Tr ack Select ion Rollout (page 2–800)
Copy/Paste Rollout (page 2–818)
Footstep Creation Rollout (page 2–841)
Footstep Operations Rollout (page 2–842)
Motion Flow Rollout (page 2–896)
Mixer Rollout (page 2–629)
Key Info Rollout (page 2–809)
Keyframing To ols Rollout (page 2–816)
Display group (page 2–794)
Layers Rollout (page 2–827)
Motion Capture Rollout (p age 2–916)
Dynamics & Adaptation Rollout (page 2–833)
Structure Rollout (page 2–837)
Center of Mass
The parent object of the biped is its center of mass,
which appears as a blue octa hedron near the center
of the biped’s pelvis. The name of this object is the
root name of the biped (
Bip01
by default).
The Center of Mass (COM) object is the root parent.
The center of mass is sometimes referred to as the
COM.
Center of M ass Animation Tra ck s
Unlike other objects and biped bo dy parts, the
center of mass has three separ ate animation tracks:
•
Body Horizontal