8

782 Chapter 14: Character Studio
The Paste Horizontal, Paste
Vertical, and Paste Rotation buttons in the
Paste
Options group (page 2–826)
become active.
Forhands-onexperienceinusingCopyandPaste
Tracks, see the lesson called C
reating a Simple
Freeform A nimation in the tutorial
Animating
with Freeform
.
Procedure
To copy a tr ack fr om one biped to anot her:
1.
Select any part of the biped and access the
Motion panel.
2. OntheCopy/Pasterollout,clickCreate
Collection and rename the new collect ion
Biped Track.
3. Click Track to use Track mode. Then, select the
biped parts whose tracks you want to copy.
4. Click Copy Track.
Biped creates a new track buffer, and adds it to
the list as the active buffer. The buffer’s name
indicates which biped parts y ou selected.
5. Select any par t of the other biped.
6. In the Paste Options group,
enable al l three Paste buttons.
7. Click Paste Track or Paste Track
Opposite.
Thetracksforallbipedpartsareappliedto
the other biped regardless of which parts are
selected on the biped.
Repositioning the Biped
The method you should use to reposition a biped
dependsonwhichtoolswereusedtoanimatethe
biped:
•Ifthebipedusesfreeformorfootstep
animation, us e Move All mo de.
This is also the easiest way to move a biped that
is not animated.
•Ifthebipedusesfreeformanimation
and
IK
attachment (that is, there are keys where IK
Blend is greater than zero), then you need to
use a dummy object.
Ifthebipedisanimatedwithmotionflow,use
the Start Position spinners.
Procedures
Note: The procedures in this topic assume that you
have already selected the biped and gone to the
Motion panel.
To reposition a freeform animation (with no IK
attachment) or a footstep animation:
1.
On the Biped rollout, turn on Move Al l
Mode.
The biped’s center of mass is selected and
displayed in a larger-than-usual size. On the
main toolbar, Select And Move is turned on.
Move All mode is a convenient way to select
the biped’s center of mass, and to reposition
the biped. Use it when the biped is not yet
animated, w hen the biped has freeform
animation with no IK attachment, or when it
has footstep anim ation.
Note: The a lternative way to move a biped
with footstep animation is to select all of its
footsteps, rather than its center of mass.
2. Move the biped.
TheCollapsebuttonontheMoveAlldialogbox
allows you to reset the position and rotation
valuesintheMoveAlldialogtozero,butdoes
not change the position of the biped.