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778 Chapter 14: Character Studio
Selecting a bip ed while merging a MAX scene
In the illustration, the center of m ass object is
named
Hero
. With Select Subtree act ive, all the
children are also selected when you click
Hero
,
including the Physique mesh.
5. Click OK.
Probably a Duplicate Na me dialog is displayed.
If it isn’t, the merge is done; if it is, see the
following step.
6. On the Duplicate Name dialog, tur n on Apply
To All D uplicates, and then click Merge.
Note: Even when the bipeds in your scene have
different root names than the biped you are
merging, the biped finger/toe/head dummies in
thefiletobemergedcanhavethesamenames
as other biped dummies in your scene. This
step merges these dummy objects. Dummies
w ith duplicate names can appear in the Select
By Name dialog, so the duplicate names are not
aproblem.
The biped and its animation is merged with
the scene.
Tohidethefinger,toe,andheaddummyobjects:
The dummy objects for fingers, toes, and the head
arevisibleonthenewlymergedbiped. Usually
thesedummiesarehiddenfromsight. Theyare
used by Physique to create envelopes for al l the
finger tips, toe tips, and head; these dummies
display when a character is merged. The quickest
way to hide them again is simply to toggle the
ObjectsbuttonintheBipedrolloutsDisplay
group, as described in these steps.
1. With the merged biped still selected, go
to the Motion panel.
Fingertip dum mies displayed as blue cubes
The number of biped dummies varies according
to how many fingers and toes the character has.
2. At the bottom of the Biped
rollout, click the bar by t he plus sign to expand
the rollout.
(If the rollout is already expanded, the bar
showsaminussignattheleft,insteadofaplus.)
3. In the Display group, turn Objects off
and then back on again to hide the biped
finger/toe/head dummy objects.
To clone a skinned biped:
1.
Save a copy of the scene t hat contains the biped
you want to clone.