8

Using Controllers 755
Pr ocedur es
Toaddacontrollertoabipedobject:
1.
Select the biped object that you want to control,
and set a key for that object.
2. In the Motion panel, expand the Assign
Controller rollout.
The Biped SubAnim entry is displayed in the
list window.
3. Expand the Biped SubAnim entry in the
Cont roller window.
List controller entries are displayed for BipScale,
BipRotation, and BipPosition.
4. Expand the list controller y ou want to add to
and highlight the first Available entry.
The Assign controller button becomes active.
5. Click the Assign Controller button.
An Assign Controller dialog appears.
6. Choosethecontrollertowanttouse,andclick
OK.
7. Play the animation and observe the effect.
You can animate the parameters for
the controllers using Track View or by
right-clicking the list entry in the controller
w i ndow and then choosing Properties.
Controllers can also be assigned in the
Animation Workbench by displaying the
Controllers list, choosing an Available entry,
right-clicking and choosing Assign Controller.
To collapse a controller:
You can collapse a controller to use the animation
in the Motion Mixer, or with Layers, or to export
to a games engine.
1. Select the biped object with the controller, for
example an ar m with an added noise rotation
controller.
2. On the Motion panel, in the Assi gn C ontroller
rollout, click the Biped SubAnim controller you
want to collapse.
3. Right-click the Biped SubAnim and choose
Properties.
A dialog appears with the Col lapse choices.
If a different dialog appears, you don’t have the
correct selection in the list window. Be sure
you’ve selected the Biped SubAnim entr y and
not something else.
4. Turn on the tracks you want to collapse in the
Enable group.
5. Turn on the options you want to use in the
Collapse group.
6. To perform the collapse, press the Collapse
button.
The controller tracks are “baked” into the
Biped tracks. The new keys wi ll appear in the
track bar, or in the Workbench Curve View if
the Workbench is open.
To a dd controllers to multiple biped par ts at the
same ti me:
1.
In the viewport select the biped parts to which
you want to add list controllers.
2. Open the Workbench.
The selection list in the Select panel has the
biped parts highlighted.
3. Click the Controllers button on
the Workbench toolbar.
Thecontrollerlistappearstotherightofthe
select t ab.
4. Select the tracks you want to affect.
5. On the Filter panel, locate the part to Filter
group.SetittoSelectedPartsifitisntalready.
6. Choose a SubAnims filter from the drop-down
list.