8

Selecting Biped Tracks 747
For fast track select ion, you can als o use the Track
Selection rollout. These buttons let you quickly
select the motion tracks for the horizontal and
vertic al movement of the biped center of mass, as
well as selection of opposite limbs, or symmetrical
limbs. Biped is unique in the way it separates the
tracks for the center of m ass into three tracks (one
each for vert ical, horizontal, and rotat ion).
See also
Dynamics & Adaptation Rollout (p age 2–833)
Tr ack Select ion Rollout (page 2–800)
Tr ack View (Biped) (page 2–855)
Pr ocedur es
To access Track V iew, do one of the following:
On the 3ds Max toolbar click Curve Editor.
Select any biped object in the viewport, then
right-click and choose Curve Editor.
The hierarchy list automatically displays the
track of the selected biped object.
•ChooseGraphEditorsmenu>TrackView-
Curve Editor.
To select from the screen:
1.
Placethecursoroverthebipedlinkwhose
tracks you want to examine. Use zoom controls,
as necessary.
2. Pause over a part of the biped, and a tool-tip
appears, informing you which object is at the
cursor position.
3. Click to select the biped link.
Tip: Another feedback device is available once
you ’ve made your selection. The selected
object’s name is displayed in t he topmost field
in the Modify, Hierarchy, M o tion, and Display
panels.
4. On the Track View, click Zoom Selected
Object.
The Tr ack View hierarchy window repositions
to show the selected object at the top of the
w indow display. Nested below the object’s
name are the animation, or transform, t racks
for that object, if any exist for the current
motion.
Note: By default, all keys for arm objects are in
theClavicletrack,andallkeysforlegobjects
areintheThightrack.Ifyouselectabipedfoot
and click Zoom Selected Object, you may need
to scroll up the Track View hierarchy to view
the Thigh track transform keys. These keys als o
store foot transforms.
Tip: Use controls in the Separate Tracks area
of the
Ke yframing To ols rollout (page 2–816)
if you prefer transform tracks for i ndividual
objects.
To displa y f ootstep tr ack s:
1.
Select any biped with footstep animation.
2. In the Biped rollout of the Motion panel
turn on Footstep Mode .
3. Right-click in the v iewpor t and choose Cur ve
Editor.
4. On the Track View menu bar, choose Modes >
Dope Sheet.
5. Click any footstep in the viewport and the
hierarchy list navigates to the Footstep track.
Selecting Track s from the Track Selection
Rollout
The center of mass has three separ ate animation
tracks, two for motion and one for rotation. These
tracks can be selected on the
Track Selection
rollout (page 2–800)
: