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728 Chapter 14: Character Studio
Footstep key selec ted in Track View
• Click the center of a footstep key in Track View
to select it. Hold down the CTRL key and click
the center of additional footstep keys to select
multiple footsteps.
• To select several footsteps at once, draw a
selection box around the footstep keys in Track
View.
• You can also select one edge of a footstep key by
clicking the left or right edge in Track View. A
single white dot appears at the selected edge.
You can change the duration of the footstep by
increasing or decreasing the length of t he key
on the selected edge.
Left edge of footstep key selected in Track View
• To select an e dge, r ight-click the footstep
track in Track View to display the
Footstep
Mode dialog (page 2–853)
.Selectoneormore
footstep keys, and use the controls in the
Footstep Edge Selection group to select an edge.
Edi ting Footstep Ti ming
Editingthetimingoffootstepsisasimplematter
of moving selected footsteps or selected edges in
time.
Moving an entire footstep changes the time at
which it starts and ends, but not its duration.
Moving a footstep edge changes the duration of
the footstep.
Restr ictions on Footstep Time Editing
The timing for both active and inactive footsteps
can be changed. Editing timing for active footsteps
also changes keys for the center of mass and leg
keys, but not t he spine, arm or tail keys. This can
cause the resulting animation to look different
from the way you intended. For this reason, you
might prefer to deactivate footsteps before editing
timing. See
Deactivating Footsteps (page 2–723)
.
When editing footstep t iming in Track View, the
following limitations apply to both inactive and
active footsteps:
• There must be at least one frame between
footstep keys for the same foot.
• Footstep keys cannot star t in negative frames.
• Every footstep must b e at least two frames long.
• If you want to add footstep keys, use the tools
on the Footstep C reation rollout. See
Creat ing
Footsteps Autom atically (page 2–720)
and
Creating Footsteps Manually (page 2–720)
.
•Footstepscannotbecloned.
•
Toscaletimeoffootstepsandbodykeys
together,youcanuseScaleTimeontheTrack
View toolbar.
Wa rn in g: DonotusetheRe-scaleTimeoptioninthe
Time Configuration dialog to scale an animation that
contains active footsteps. If you do s o, biped keys
might not adapt appropriately. Instead, use Scale
Time on the Track View toolbar.
If you attempt to perform an il l egal footstep timing
change in Track View, an error message appears
and the footstep timing patter n returns to the state
it was in before you made edits.
Procedures
To display footstep k eys in Track V iew:
1.
Choose Graph Editors m enu > Track View -
Dope Sheet.