8

722 Chapter 14: Character Studio
Pr ocedur es
To pr epar e for ma nual footstep creati on:
1.
On the Motion panel > Biped
rollout, click Footstep Mode.
You are now in Footstep mode, and can create,
activate, or edit footsteps.
2. In the Footstep Creation rollout, choose the
gait you want to use: Walk, Run, or Jump. See
Choosing a Gait (page 2–719)
for details on
gaits and their par ameters.
3. In the Footstep Creation rollout, set parameters
for the chosen gait.
To create foots teps beginning at the curr ent fr ame:
1.
Tur n on Fo otstep Mo de.
2. Click Create Footsteps (at current frame).
3. Click in a viewport to create a footstep. Move
the cursor and click again to create another
footstep. Repeat until you have created all the
footsteps required.
Tip: UsetheTopviewporttocreatethefootsteps.
Watch the footstep cursor to see whether a left
or right footstep wi ll be placed next. If you
want to place two left or two right footsteps
sequentially, place one footstep, then press Q
once before placing the next one.
4. Move and rotate footsteps until you have
achieved the desired pattern.
5. Click Create Keys
For Inactive Footsteps.
6.
Click Play Animation to see the animation.
To append footsteps onto the ex isti ng footsteps :
1.
Make sure Footstep Mode is turned on.
2. Iftheexistingfootstepsareactive,
deactivate them first. Select all footsteps and
click Deactivate Footsteps.
3. Click Create Footsteps (append).
4. Click in a viewport to create a footstep. Move
the cursor and continue clicking to create more
footsteps
Tip: ATopviewportisusuallybestwhenyou
create footsteps individually.
5. Move and rotate footsteps until you have
achieved the desired pattern.
6. Click Create Keys For Inactive Footsteps.
7. Click Play Animation to see the animation.
To crea te footsteps using Au toGr id:
The AutoGrid feature creates objects on a surface
other than the default construction plane. You can
usethisfeaturetoplacefootstepsonanirregular
surface.
1. Using any 3ds Max mo deling method, create a
surfaceastheterrainforthebipedtostepon.
2. On Create panel > Systems, click Biped. In the
Object Ty p e rollout, turn on AutoGrid.
3. If you already have a biped to use, return to the
Motion panel without creating a biped. If you
need a biped, create the biped at this time, then
access the Motion panel.
4. Tur n on Fo otstep Mode.
5. Click Create Footsteps (at current frame).
Move the cursor over the terrain. A transform
gizmo moves with your cursor to indicate the
location and orientation of the gizmo. Click to
placeafootstep,thenmovethecursorandclick
again to place more footsteps.