8

720 Chapter 14: Character Studio
appear on the
Create Multiple Footsteps dialog
(page 2–844)
.
If creating footsteps manually with
Create F ootsteps (append) or Create Footsteps
(at current frame), the gait parameters on t he
Footstep Creation rollout (page 2–841)
are
used.
Changingthesevalueschangesthetimingforany
footsteps placed after the values are set.
Changing the Gait After Creating
Footsteps
After creating t he footsteps, you can change the
gait by editing footstep timing in Track View’s
Dope Sheet mode. S ee
Editing Footstep Timing
(page 2–727)
.
Gaitparametersareonlyonewaytodefinethe
timing and nature of the biped’s gait. For a more
complete descr iption of gaits and other parameters
that alter the nature of the biped’s motion, see
Adjusting Ver t ical Motion (page 2–736)
.
Creat ing Footsteps A utomati ca ll y
Automatic footstep creation is the easiest way to
create a walk or run cycle. You can use this method
to make the biped climb or descend a flight of
stairs, hop repeat edly, and do a variety of motions.
Automatic footstep creation places the footsteps
for you, generating perfectly timed and spaced
footsteps.
Procedure
To create footsteps automatically :
1.
Select any part of the biped.
2. On the Motion panel > Biped rollout,
click Footstep Mode.
You are now in Footstep mode, where you can
create, act ivate, or edit footsteps.
3. In the Footstep Creation rollout,
choosethegaityouwanttouseforthefootsteps:
Walk , Ru n , or Jump.
The selected gait determines the timing pattern
of the automatically placed footsteps.
4. In the Footstep Creation rollout, click
Create Multiple Footsteps.
The
Create Multiple Footsteps dialog (page
2–844)
appears. This dialog determines various
aspects of the footstep sequence, such as
how far each f ootstep will be placed from the
previous footstep.
5. Set the multiple footstep parameters, and then
click OK.
This places footstep icons in t he scene. To make
the biped move through the footsteps, you must
create keys for the footsteps.
6. Click Create Keys For Inactive Footsteps
on the Footstep Op erations rollout.
Keys have now been created for the footsteps.
7. Click Play Animation to see the animation.
See also
Creating Footsteps Manually (page 2–720)
Adjusting Ver t ical Motion (page 2–736)
Crea ti ng Footst eps M a nua l ly
Creating footsteps manually is useful for
complicated footwork, such as dancing. Manual
footstep creation allows you to place each new
footstep carefully where you want it.
Multiple footsteps can also be generated
automatically. To quickly generate a simple