8

Choosing a Gait 719
“walk timing the character shifts weight
from one foot to the other.
How long, in frames, should each footstep be?
How long are the biped’s airborne periods?
Arethereanyperiodsoftimewherethebiped
is standing on two feet for a while?
Ch o o si ng a Gait
A
gait
is a method or pattern of moving on foot.
When you create new footsteps,
thetimingisdeterminedbythegaityouhave
chosen ( Wal k, Run, or Jump) and the parameters
for that gait. You must choose the gait before
parameters can be set.
Choosethegaitthatmostcloselyapproximatesthe
type of movement you want to create. You can alter
or adjust the gait after footsteps have been created.
Walk Gait
In a walk, at least one foot is always in contact with
the ground. A period where one or both feet are in
contact with the ground is called a
support period
.
Ifbothfeetareontheground,thisisknownasa
double support period
.
Turn on Walk before creating footsteps to
create this type of gait.
The gait parameters of a walk are:
Walk Footstep—The number of frames that each
footstep remains on the ground.
Double S uppor t—The number of frames in a
double support per iod, that is, when both feet are
on the ground.
Run Gait
With r unning , b oth feet are never on the g round
atthesametime.Eitheronefootisontheground
during the support period, or the body is airborne.
While it is airborne, the body moves forward
horizontally at a constant speed. In general, t he
longerthebodyisintheair,thehigheritmustfly
after lifting off from the supporting foot to stay
airborne for the specified period of time.
Turn on R un before creating footsteps to
create this type of gait.
The gait parameters of a run are:
Run FootstepThe number of frames that each
footstep remains on the ground.
Airborne—The number of f rames that the biped
is airborne, that is, when neither foot is on the
ground.
Jump Gait
Jumping is a special case of running. Both feet
are in contact with the ground at the same time,
or airborne at the same time. As with running ,
forward motion is horizontal and constant, but
vertical motion depends on the length of the jump.
Turn on Jump before creating footsteps to
create this type of gait.
The gait parameters of a jump are:
Feet Down—The number of frames in which both
feet are on the ground.
Airborne—The number of f rames that the biped
is airborne, that is, when neither foot is on the
ground.
Changing these values changes the biped’s jump
behav ior.
Setting Gait Parameters
Gait parameters can be found in two areas:
If creating footsteps automatically with
Create Multiple Footsteps, the gait p arameters