8

714 Chapter 14: Character Studio
Pr ocedur es
To save a biped’s f igure information to a f ile:
1.
Select the biped to save.
2. OntheMotionpanel,activateFigure
mode.
3. On the Motion panel > Biped rollout,
click Save File.
4. Inthefiledialog,enteranameforthefigure
file, and then click OK.
Tip: While you work on creating a biped pose,
save your work frequently in a figure file.
To load a biped figure:
1.
Select the biped to replace with a saved fig ure.
2. Activate Figure mode in the Motion
panel.
3. On the Motion panel > Biped rollout,
click Load File.
4. Inthefiledialog,choosethefigurefiletoload.
Note: character studio installs several sample
.fig
filestoyourlocal3dsMaxdirectory.
5. Choose between one of the three loading
options depending on whether you want to
load or not twist links and twist poses data.
6. Click OK.
Wa rn in g : Loading a figure file replaces the selected
biped’s pose and base parameters. If you have created a
new pose or a new biped structure, save it in a figure file
before you load a different biped figure.
See also
Figure Mode (page 2–835)
Crea ti ng Foots tep
Animation
Wor k ing with Footstep Animation
Footstepsareacentralcompositionaltoolin
Biped. Footsteps are biped sub-objects, similar to
gizmos (page 3–1043)
in 3ds Max. In viewports,
footsteps lo ok like the diagrams often used to
explain ba l lroom dancing. Each footstep’s pos ition
and orientation in the scene controls where the
biped steps.
Footsteps
The language of footsteps a l lows you to more
directly describe and compose the complex time
and space relationships that are found in different
forms of locomotion.
While the placement o f footsteps appears in
viewports, the timing appears in Track View -