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Motor Space Warp 57
Enable—
Turns on the variat ions.
Peri od 1—Thetimeoverwhichthenoisevariation
makes a full c ycle. For example, a setting of 20
means one cycle per 20 frames.
Amplitude 1—The strength of the variation (in
percent).Thisoptionusesthesametypesofunits
as the Basic Force spinner.
Phase 1—Offsets the variation pattern.
Peri od 2—Provides an additional variation pattern
(a second wave) to increase the noise.
Amplitude 2—Thestrengthofthevariationofthe
second wave (in percent). This option uses the
same types of units as the Basic Force spinner.
Phase 2—Offsets the variation pattern of the
second wave.
Par ticle Effect Range group
Lets you restrict the Push effect’s range to a specific
volume. This affects particle systems only; it has
no effect on dynamics.
Enable—When on, limits the range of the effect to
a sphere, displayed as a tri-hooped sphere. The
effect falls off increasingly as the p art icles near the
boundary of the sphere.
Range—Specifies t he radius of the range of the
effect, in units.
Display Icon group
Icon Size—Sets the size of the Push icon. This is
for display purposes only, and does not alter the
Push effect.
Motor Space Warp
Create panel > Space Warps > Forces > Object Type
rollout > Motor
Create menu > Space Warps > Forces > Motor
Motor disperses a cloud of particles
The Motor space warp works like
Push (page
2–55)
, but applies rotational torque to the affected
particles or objects rather than a directional force.
Both the position and orientation of the Motor
icon affect particles, which swirl around the Motor
icon. When used in dynamics, the position of the
icon relative to the affected object has no effect,
but the orientation of the icon does.
Motor viewport icon (with particle system on the left)