8

710 Chapter 14: Character Studio
As with rotation, when you scale biped links,
Biped constrains the transform to use the link’s
Localcoordinatesystem. Thepositionofother
biped links can change so they remain attached
to the resized link. If you shorten the thigh, the
calf and ankle will maintain their size, but change
their p osition.
To scale a link, select any scale icon from the Scale
flyout on the Main Toolbar. When you select a
body part to scale, use the Transform g izmo to
scalealongoneaxisatatime.
Use Scale and the Transform gi z mo to scale links.
If your character is symmetrical, select body parts
in pairs and sc ale them at the same time.
Select one body part and then click
Symmetrical in the Track Selection rollout. Now
both are selected.
You can also scale one and then use
Copy Posture and Paste Posture Opposite from
theCopy/Pasterollout. Thisapproachensures
symmetry in your charac ter.
Tip: Use PAGE UP and P AGE DOWN keys to move
through your hierarchy as you work. For example,
after you scale the thi ghs, press PAGE DOWN to
select the calves.
Scaling the biped limbs to fit snugly to the mesh
will help when Physique is used to assoc iate the
mesh with the biped. T he Bounding Box option
uses biped limb dimensions to size the envelopes.
This saves time when you adjust envelopes in
Physique.
See also
Rubber-Banding Arms and L egs (page 2–710)
Rubber-Banding Arms and Legs
Rubber Band mode provides a way to proport ion
the arm and leg links simultaneously. Rubber
Band mode works with the Move transform rather
than the Scale transform. When you move an arm
or leg with Rubber Band mode turned on, both the
linkanditschildarescaledinasinglestep.
Rubber-banding the upp er ar m rescales the upper
and lower arm objects and moves the elbow link
without affecting the position of the shoulder or
thewrist.Ifyouvespentalotoftimegettingthe
fingersintherightplace,youcanrepositionthe
elbow by rubber-banding, without affect ing the
hands.