8
Scaling Links 709
to pivot. This is usually just below the ears,
centered with the spine.
Leave the head in its default position relative to
the spine and neck links.
To fit both arms using copy/paste:
1. OntheBipedrolloutturnonFigure
mode.
2. Rotate one upper arm (R Arm1 or L Arm1) in
its local Y-axis to center its link in the up per
arm of the skin.
3. Scaletheupperarmsoitslinkendsattheelbow
of the skin.
4. Scale the lower arm (RArm2 or L Arm2) so its
linkendsatthewristoftheskin.
Iftheskin’sarmsarebent,rotatethelowerarm
to center its link as well.
5. Scalefingers,ormovethemalongtheirlocal
X-axis so each finger is aligned with the
corresponding finger of the skin.
The ends of the final finger links should go
through the tips of the skin’s fingers. You might
have to change the number of biped fingers to
match the number of skin fi ngers.
6. When the arm is completely fitted to the skin,
select al l of it and on the Copy/Paste rollout,
click Copy Posture.
7. OntheCopy/Pasterollout,clickPastePosture
Opposite to pose the opposite arm.
To pose both a r ms simult aneousl y:
1.
On the Motion P anel > Biped rollout,
turn on Figure mode.
2. Select the biped’s left or right hand.
3. On the Track Selection rollout, click
Symmetr ical.
The opposite hand is also selected.
4. Move, rotate, and sca le the hands until you have
the position and size yo u want. Use PAGE UP
and PAGE DOWN to move the different parts
of the arm.
Note: If you move limbs laterally, they will both
move in the same direction, and will no longer
be sy mmetr ical about the body.
To create a symmetrical pose by copying one side
of the biped to the other:
1.
On the Motion Panel > Biped rollout,
turn on Figure mode.
2. Move, rotate, and scale the lef t arm and leg of
the biped until you have the position and size
you need.
3. Select all of the bones in the left arm and leg.
4. OntheCopy/PasteRollout,createa
collection,thenturnonPostureandclickCopy
Posture.
5. OntheCopy/PasteRollout,clickPaste
Posture Opposite.
Therightarmandlegassumethepositionand
scale of their corresponding bones on the left.
See also
Figure Mode (page 2–835)
Biped Rollout (page 2–791)
Creating a Skin (page 2–928)
Scaling Links
Use standard 3ds Max scale transforms to adjust a
biped’s posture by scaling the size of its links. You
must be in Figure mode to scale the biped links. If
you try to scale a biped without going into Figure
mode, nothing happens.