8
Changing Initial Biped Anatomy 705
because biped IK w i ll not be available on these
extra parts.
Changing Initial B iped Anatomy
Use the body parameters to change initial biped
anatomy. The Body parameters are in the Create
Biped rollout that appears in the Create panel
when you create a biped.
Note: You can change body parameters in the
Create panel immediately only after creating a
biped. Once you leave the Create panel, these
settings are still available, but from the Structure
rollout in the Motion p anel. The body p arameters
in the Structure rollout are enabled when the biped
isselectedandFiguremodeisactive.
See also
Creating a Biped (page 2–703)
Struc ture Rollout (page 2–837)
Na ming the B iped
If your scene is going to contain more than one
biped, it ’s a good idea to give the biped a unique
name. By default, the first biped in a scene is called
Bip01. Succeeding bipeds have the same name
except that the two-digit number is replaced by
another number in sequence: 02, 03, 04, and so on.
Since the parent of the biped hierarchy is the
biped’s center of mass object, that is a lso the
objectselectedwhenyouchooseBip01.Youcan
link the biped center of mass to other objects or
dummies for additional animation control. For
moreinformationonthebiped’shierarchy,see
Understanding Biped Anatomy (page 2–704)
.
Procedure
To ch an ge th e b ip ed name upon cre ation:
• Immediately after creating the biped and before
moving to another panel, enter the new name in
theRootNamefieldintheCreateBipedrollout.
The center of mass is renamed and the entire
biped hierarchy inherits the new name.
To change the biped name after creation:
1.
Select any part of the biped and go to the
Motion panel.
2. In the Biped rollout, click the exp a nder bar to
display the Modes and Display groups.
3. Enter a new nam e in the Name field and press
ENTER.
Wa rn in g: Do not use the usual Name And Color
rollout to rename a biped. This chan ges only the
name of the biped’s root object (its center of mass)
without updating the names of other biped parts in
the hierarchy.
To create a Named Selection for the biped center of
mass:
1.
Select the biped center of mass (diamond
shaped object in the pelvis) in the viewports.
2. Type a name in the Named Selection Sets field
on the 3ds Max toolbar.
3. Press ENTER.
Youcannowchoosethisselectionifthebiped
is hidden and you want to view the biped and
edit biped par ameters on the Motion p anel.
Tip: Give the center of mass selection the same
name as your character in the Named Selection
Sets field, "John," for example. With multiple
characters, you can quickly select the character
you want to edit by choosing the character’s
name in the Named Selection Set s dropdown.