8
690 Chapter 14: Character Studio
(page 2–714)
that automatically creates movement
based on gr avity, balance, and other factors.
If you want to animate mot ions m anually, you can
use
freeform animation (p age 2–743)
.Thistypeof
animation is also suitable for characters with more
than two legs, or characters that fly or sw i m. With
freeform animation, you can animate the skeleton
with traditional inverse kinematic techniques.
You can also animate a biped skeleton by
loading
motion capture files (page 2–780)
.Youcan
convert back and forth between these methods to
take advantage of their several benefits.
character studio als o provides tools for skinning
a character using the biped skeleton, or any other
type of linked hierarchy.
Thesoftwareprovidesauniqueabilitytoseparate
the motion of the animation from the structure
of the character. This means you can animate a
giant wa l king and apply that motion to a tiny elf,
or animate a fat character and retarget the same
motion to thin one. Using a library of motions,
you can animate a character doing hundre ds of
differentactions,aseasilyasloadingafile.
The software provides a comprehensive range
of tools for motion editing. You use motion
scripting to sequence animations with transitions.
Different anim ations can b e overlaid using layers,
or blended with the new nonlinear
Motion Mixer
(page 2–581)
.
You can use f unction curve editing, available
onthetrackbarorinTrackView,orinthe
new
Animation Workbench (page 2–857)
,to
alter animations. The workbench also provides
specialized tools to analyze and correct errors in
motion. Finally, the software provides options for
creating crowds of bipeds (page 2–1006)
or other
objects with a procedural animation system that
uses forces and behaviors to drive the characters’
motions.
character studio consists of three basic
components:
• Biped® provides tools to create and animate
skeletons.
•
The Physique® modifier (page 2–927)
associatesaskeletonwiththecharacter’smesh
objects, so you can control the mesh with the
skeleton.
• Crowd provides tools to create and animate
crowds of animated objects, including bipeds.
What You S hould Know to Use
character studio
character studio provides you with a broad
range of tools for animating virtually any type of
character. To expedite your introduction to the
product, you should be familiar with the following
3ds Max concepts:
• Creation, transformation, and modification of
objects
• Selection of objects through clicking or
dragging in viewports, and by using the Select
by Name dialog
• Navigationinviewportsandchangingyour
view por t configuration