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Destroy Character 685
Animation group
Animation for the character assembly can b e saved
or reset in this group. Previously saved animation
from another character can also b e inserted to the
current character assembly.
Insert Animation—Displays the
Merge Animation
dialog (page 3–471)
, and prompts for a previously
saved animation file.
Save Animation—Sav es the character assembly
animationinanANMorXMLfile.Bothfiletypes
contain the character assembly and its animation.
An ANM file is a proprietary for mat that can b e
read and saved only by 3ds Max. An XML file
formats the information as XML code, and can be
edited with a text editor.
Animation saved as an ANM file loads and saves
faster than an XML file. Saving and editing an
XML animation file is recommended only for
users who are familiar with the XML language,
and who have a specific need for editing the file.
Reset All Animation—Removes all animation from
the character assembly.
Character Members rollout
Add—Allows you to select individual objects to
add to the character assembly.
Add List—Displays the Pick Character Members
dialog, w here you can select multiple objects from
a list and add them t o the character assembly.
Remove—Removes highlighted object(s) from the
assembly. Bones and objects upon which other
assembly objects depend, cannot be removed.
Low R es —All members of the character assembly
are displayed on this list. By default, all members
are designated as Full Res objects. To designate a
member as Low Res, check the object on the list.
The Full Res and Low Res designations are used in
conjunction with the Display group selection in
the Character Assembly rollout.
See also
Destroy Character (page 2–685)
Lock / Unlock Character (page 2–685)
Save Character (p age 2–686)
Merge Animation (page 3–471)
Destroy Character
Character menu > Destroy Character
Destroying a character deletes the charac ter
assembly node. If the character assembly is lo cked,
the entire assembly is deleted. If the assembly is
unlocked, the members of the assembly and any
animation on the members are unaffected.
This command is a vailable only when a character
assembly no de is selected.
See also
Character Assembly (page 2–681)
Lock / Unlock Character (page 2–685)
Lock / Unlock Char a cter
Character menu > Lock
Character menu > Unlock
Locking a character assembly prev ents the
character from being animated. Use these
commands when y ou want to prevent accidental
animation of the character, such as when the
animation process is complete.
Unlocking a locked character assembly allows you
to animate the character.
Thesecommandsareavailableonlywhena
character-assembly node is selected.