8
54 Chapter 11: Space Warps and Particle Systems
Displace Space Warp (page 2–72)
Conform Space Warp (page 2–99)
Bomb Space Warp (page 2–101)
Modifier-Based
These are space-warp versions of object modifiers
(see
Modif y Panel (page 3–801)
). Read more
about these in
Modifier-Based Space Warps (page
2–103)
.
Bend Modifier (page 1–541)
Noise Modifier (page 1–735)
Skew Modifier (page 1–780)
Taper Modifier (page 1–853)
Twist Modifier (page 1–865)
Stretch Modifier (page 1–826)
Procedure
To create a space warp:
1.
OntheCreatepanel,clickSpaceWarps.
The Space Warps panel is displayed.
2. Choose a category of space warp from the list.
3. OntheObjectTyperollout,clickaspacewarp
button.
Tip: You can take advantage of the AutoGrid
feature to orient and position new space warps
w ith respect to existing objects. For details, see
AutoGrid (page 2–7)
.
4. Drag in a v iewport to create the space warp.
See the topics for the various space warps for
further details.
Bind to Space Warp
Main toolbar > B ind to Space Warp
Use the Bind to Space Warp button to attach the
current selection to a
space war p (page 3–1108)
or vice versa.
Procedure
To bind the current selection to a space warp:
1.
Select an object
2. Click Bind to Space Warp.
3. Drag a line f rom the selected object to the s p ace
warp object. You can also press H to select the
space warp by name.
The space warp object flashes for a moment to
show that the bind was successful.