8
Create Character 683
Character Assembly
Commands
Cr e a t e Ch aract er
Character menu > C reate Charac ter
This command creates a
character assembly (page
2–681)
.
Procedure
To create a character assembly:
1.
Create a linked structure of bones or other
objects. The structure can have several chains.
You can also use the linked structure with the
Skin modifier, and/or set up character rigs and
controllers as needed.
2. Select all objects that will b ecome members of
the assembly.
3. Choose Character menu > Create Character.
The character assembly node is created at the
bottom of the entire selection, as viewed in the
Front viewport.
4. On the Mo d ify panel, use the character
assembly tools to work with the character
structure.
The character assembly is given the default
name of Character01, which can be changed.
All members of the assembly are listed in the
Charac ter Members rollout.
Interfa ce
To work with the character assembly, select the
character assembly node and work with the
parameters on the Modify panel.