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682 Chapter 13: Character Assemblies
Althoughthecharacterassemblyfeaturewas
designed for use with character str uctures, it will
work equally well with any ty pe of hierarchy or
related set of objects.
Creat ing a Char a cter Assembl y
To create a character assembly, select the objects
that will make up the assembly. Choose Character
menu > Create Character.
All selected objects become members of the
assembly, and the character assembly node is
created. Other objects can be manually added to
the assembly after it has been created.
Once the character assembly has been created,
you can work with it in a variety of ways. For
information about the Modify panel options
available after a character assembly is created, see
Create Char acter (page 2–683)
.
L i n ked Ob je ct s i n Chara cte r A ss em b l i e s
Anyorallmembersofthecharacterassemblycan
be linked to a single object outside the assembly,
but no more than one. For example, ThighLeft and
ThighRight, which are both part of the assembly,
canbothbelinkedtoPelviswhichisnotpartofthe
assembly. However, if Thig hLef t and Thig hRi ght
are each linked to different objects outside the
assembly, the creation of the assembly will fail, and
w i ll show the following error message:
Parameter Wiring and Animation
If you plan to wire parameters between two
objects, create the assembly first, then set up the
wir ing. Be sure to include both objects in the
assembly.
Becausewiringshouldbedoneaftertheassembly
is created, you will probably find it easiest to
create the character assembly before animating
the char acter.
See also
Create Char acter (page 2–683)
Destroy Character (page 2–685)
Lock / Unlock Character (page 2–685)
Save Character (p age 2–686)
Merge Animation (page 3–471)