8

Skin Utilities 679
9.
Matchupthebonesbyhighlightingoneon
each side of the dialog, and clicking the left
arrow to move the target bone to its match on
the left side.
You can als o highlight several bones on each
side at once, and click the left arrow to move
them all over at the same time. Only bone pairs
ontheleftsideofthedialogwillbepasted.
10. If the meshes vertices do not match exactly, set
the Interpolation method to Match by Face,
and increase the Threshold to a unit va lue that
wi l l allow the meshes faces to match up.
11. Click OK to paste the vertex weights and close
the dialog.
12. Deletetheskindatamesh.
Inter face
Extract Sk in Data to Mesh—Extracts the skin data
from the selected mesh and embeds it in a new
mesh named
SkinData_
followed by the original
object name.
Note: Theskindataisstoredinchannels.Tosee
the data, select the
SkinData_
mesh and use the
Channel Info Ut i lity (page 2–1549)
.
Impor t Sk in Data From Mesh—Opens the Paste Skin
Data dialog. Before clicking this option, you must
select the
SkinData_
mesh and the mesh to which
you want to p aste the data.
Paste Skin Data dialog
TousethePasteSkinDatadialog,highlight
matching Target Bones and Source Bones, and
click the left arrow to match them. Only matched
sets of bones listed under Target B ones will be
mapped when you click OK.
Target BonesLists target bones avai lable for
matching, and lists matches moved from the
Source Bones listing with the left arrow.
Sour ce B ones—Lists source bones available for
matching.
Add—Adds removed bones back to the source or
target list.
Remove—Removes highlighted bones from the
source or target list.
Remove Suffix—If bone names end with an
underscore followed by text, this removes the
suffix from the displayed bone names from the
underscore to the end of the name. Use this option
to remove suffixes and make source and t arget
bone names match, which will allow you to use the
Match by Name option.