8

Space Warp Objects 53
If particles are moving fast and the deflector is
in a particular position (for example, it might
be too close to the emitter) many particles can
leak through defectors. Sometimes you can fix
this leakage by changing the particle system’s
Subframe Sampling setting or the particle speed.
Other times you must reposition the deflector
farther away from the emitter.
In addition, particles imbued with
bubble
motion (page 2–266)
can leak through deflectors,
particularly when set to high amplitudes. To avoid
this, use alternative methods of implementing
bubble-like motion, such as varying speed (see
Part icle Generation Rollout (page 2–256)
), setting
a higher angle for the stream spread with spray
systems (see
Spray Particle System (page 2–240)
,
Super Spray Par ticle System (page 2–245)
), or
using larger particles w ith an animated texture
map.
Space Warp Categories
There are four categories of space warps, available
via the list on the Create p anel’s Space Warps
category.
Forces
These space warps are used to affect particle
systems and dynamics systems. All of them c an
be used with part icles, and some can be used
w ith dynamics. The Supports Objects of Type
rollout indications which systems each space warp
supports.
Motor Space Warp (page 2–57)
Push Space War p (page 2–55)
Vortex Space Warp (page 2–59)
Drag Space Warp (page 2–62)
Path Follow Space Warp (page 2–67)
PBombSpaceWarp(page264)
Displace Space Warp (page 2–72)
Gravit y Space Warp (page 2–69)
Wind Space Warp (page 2–71)
Deflectors
These space warps are used to deflect part icles
or to affect dynamics systems. All of them can
be used with particles and w ith dynamics. The
Supports Objects of Type rollout indicates which
systems each space warp suppor ts.
PDynaFlec t Space Warp (page 2–77)
POmniFlect Space War p (page 2–74)
SDy naFlect Space War p (page 2–81)
SOmniFlect Space War p (page 2–80)
UDynaFlect Space Warp (page 2–82)
UOmniFlect Space Warp (page 2–81)
SDeflector Space Warp (page 2–83)
UDeflector Space Warp (page 2–85)
Deflector Space War p (page 2–86)
Geometric/Deformable
These space war ps are used to deform geometry.
FFD(Box) Space Warp (page 2–87)
FFD(Cyl) Space Warp (page 2–91)
Wave Space Warp (page 2–96)
Ripple Space War p (page 2–98)