8

Motion Capture Utility 639
Envelope Parameters group
Specifies the time over which the envelope of the
action takes effect, relative to the key pressing and
release.
Attack Displays t he time it takes after pressing
the key for the value to reach its m aximum level.
Decay—Displaysthetimeittakesafterhaving
reached maximum for the value to fall to that
specified by the Sustain spinner.
Sustain—After the Attack and Decay, the value
specified here is sustained until you release the key.
Release—After releasing the key, this is the time it
takes for the value to fade out to zero.
Parameter Scaling Area—Sets the scale of the
envelope and the range of the output value.
TimeSpecifies the scale of the Attack, Decay,
and Release parameters. The va lue represents
the number of seconds contained in 1 unit. For
example, if this value is 1.0, then an Attack va lue
of 1.0 equals 1 second.
RangeSets the maximum output value of the
controller.
Note: This controller ignores the state of the CTRL,
ALT, and SHIFT keys.
Tip: Because a single keyboard key can only
generate either a positive or negative value, if you
want to control both directions of a Bend Angle,
for example, use a List controller. First, make sure
there’s a standard controller (such as a Bezier
cont roller) assigned first in the list to maintain the
center position. Then add two Keyboard Motion
Capturecontrollerstothelist(oneassignedto
onekey,andtheotherassignedtoadifferentkey.)
Settherangeofonetothepositiveextentandthe
range of the other to the negative extent .
Joystick Input Device rollout
The Joystick Input Device dr iver was designed for
the Microsoft Sidewinder joystick, which contains
more controls than the standard joystick. You can
usethisdevicedriverforstandardjoysticksaswell.
Joystick Axis group
X, Y, Z—Specifies which joystick direction drives
the animation. (Standard joysticks provide X and
Y axes only. The Sidewinder provides the Z axis
when you twist the joystick.)
Throttle—On the Sidewinder, this is a slider next
to the stick.
Scale—Scalestherelativeeffectofthejoystick
action to the animation response (Spinner Value:
float, 0 to 999,999)
Flip—Flips the direction of the response.
Accumulat eWhen turned off, the joystick
position represents an absolute position, and