8

Motion Mixer Editor 623
object’s upper body, while another set controls the
lower body.
For more information and procedures on the use
of trackgroup fi lters, see
Filtering Mixer Tracks
(page 2–589)
.
Inter face
Search field—To find an object in the list, enter the
object’s name and then press ENTER.
Object list—The Trackgroup Filter dialog displays
a list of objects, with the hierarchy indicated by
indenting (if Subtree > Display is on, which it is by
default). Objects can be indiv idually ac tivated or
deactivated by clicking them, or you can use the
buttons across the bottom of the Trackgroup Filter
diagram to expedite selections.
All—Activates all selectable
None—D eac t ivates all body parts.
Inver t—Inverts the current body part selection. If
everything is active, this deactivates ever ything, as
if you cl icked the None button.
Subtree group
Display When on, all body parts are listed
following a hierarchy str ucture. Otherwise, body
partsarelistedonthesamelevel.Default=on.
Select—When on, highlighting a body part
automat ically select all its children.
Named selection sets drop-down list—This list
shows the scene’s
named selection sets (page
1–85)
. Choosingasetfromthislistselectsits
members in the Object list.
OK Confirms selection and closes the dialog.
Can celDisregards current selec tion and closes
the dialog.
Motion Mixer Editor
Select a biped. > M otion panel > Biped Apps rollout >
Mixer
The Motion Mixer window contains an editor
where you manage everything that is added to
the mix: bipeds, trackgroups, tracks, clips, and
transitions.
Interfa ce
The editor contains three sections: