8
Motion Mixer Toolbar 619
If it searches about the existing transition, you
must specif y the number of frames about which it
w i ll search before and after the existing transition.
Optimized transitions compute for minimum
foot sliding over the range of the tr ansition. This
method of determining transitions yields very
high quality results.
Inter face
Prefer r ed Transit ion Length—Sp ecify the preferred
length of the optimized transition.
Search Entire Clip—Searchtheentireclipforan
optimized transition start frame.
Search Near Existing Tr ansition—Allows animators
to find good transitions that "are in the ballpark"
of their existing transitions. Transitions can
be fine tuned without drastically changing the
animation’s timing. In general, there may be
several "good transitions", so this feature nar rows
the range of search to the ones that are near to the
current sett ings.
Sear ch R ange a bout Ex ist ing Transi tion—Allows
animatorstoseta“before”and“after”rangeof
frames to perform a search for other transitions
thatareclosetotheselectedtransition. Both
ranges default to 20 frames around the selected
transition.
Before—Set a f r ame value to search before the
existing transition.
After—Set a frame va lue to search after the existing
transition.
Mot ion Mi xer Toolba r
Select a biped. > M otion panel > Biped Apps rollout >
Mixer
GraphEditorsmenu>MotionMixer...
Like an audio mixer where you add music tracks
and use fades and blends to transition b etween
tracks, the Motion Mixer allows you to mix motion
clips. The Motion Mixer toolbar offers commands
that you use to add and delete biped and non-biped
objects to and from the mixer, modify clips, and
changethewaytracksinthemixeraredisplayed.
Interfa ce
Add Ma x Objects—Opens the Max
Objects To Mix dialog, w hich lists all non-biped
objects in the scene. This dialog lets you add
objects to be driven by your mixed animation, as
well as name the mix in w h ich they are contained.
This dialog is comparable to the
Select Objects
dialog (page 1–78)
.
Note: Thedefaultmixnameistherootnodewith
the most children in the l ist.
Note: Objects can be added to only one mix at a
time. Once an object is part of a mix, it is removed
from the list.