8
Mixer Transition Editor Dialog (Non-Biped Object) 617
The spinner value lets you specify an additional
angletoaddtotheroll.
Pitch— When on, accumulates the pitch ( Y) angle
during the transition. When off, the angle is
simply blended with the next clip. Default=on.
The spinner value lets you specify an additional
angletoaddtothepitch.
Yaw—When on, accumulates the yaw (Z) angle
during the transition. When off, the angle is
simply blended with the next clip. Default=on.
The spinner value lets you specify an additional
angletoaddtotheyaw.
X/Y /Z—When on, accumulates position in the
specified axis during the transit ion. When off,
the position is simply blended with the next clip.
Default=on.
Sub-Blends g roup
In order for other world-space objects to transition
within the space of the v elocity blend or a child of
the velocity blend, you need to specif y a sub-blend.
For example, think of a rig that has a root moving
through world space, and a ls o has world-space IK
foot controls. In this case, you would pick the root
as the velocity blend, then select the root in the list
and add the foot controls as its sub-blends. T he
result of this will be the that root makes a smooth
transition and the feet make as smo oth a tr ansition
as possible in the direction that the legs are going
(w ithin the root’s space) at t ransition time, not in
the direction that the feet themselves are going at
transition time.
Sub-B lend Nodes l ist—Displays the objects chosen
for sub-blending.
Select Velocity Nodes—Click to display a
Pick
Nodes dialog (page 2–618)
and choose the objects
to sub-blend.
Before you pick sub-blend nodes, you must first
choose a velocity blend node in the upper list.
Typically this is the parent of the nodes that will
be sub-blends.
Delete Velocity Nodes—Click to delete the
highlighted objects from the list.
Set Other Transition Velocity Nodes—Copies
the set of velocity sub-blend objects to al l other
transitions in the current track.
Previ ous Transi tion—Goes to the prev ious
transit ion in the transition track.
DisplaystheprevioustransitionintheTransition
Editor,movesthetimeslidertothestartframeof
the previous transition and highlig hts the previous
clip in the transition track.
Next Tra nsition—Goes to the next transition
in the transition track.
DisplaysthenexttransitionintheTransition
Editor,movesthetimeslidertothestartframeof
the next transition and highlights the next clip in
the Scripts list.
Current Frame—Displays the cur rent f rame
number.
Go To Start Frame—Moves the time slider to
thefirstframeofthetransition.
Optimize Transition—Displays the
Transit ion
Optimization dialog (page 2–618)
.
Options in the Transition Optimization dialog
allow you to search for the location for the
transition.
Impor tant: If you use velocity blending, pick your blend
objects
before
you optimize the transition.