8
606 Chapter 12: Animation
Motion Mixer Menus
Select a biped. > Motion panel > Biped Apps rollout >
Mixer
GraphEditorsmenu>MotionMixer...
The Motion Mixer interface contains five menus
located at the top of Motion Mixer window.
Inter face
Mix menu
The Mix menu provides tools for managing
your bipeds and non-biped objects when they
are selected. If an object is already added to the
Motion Mixer, right-clicking its name displays the
menu.Usecommandsonthismenutoloadand
save MIX fi les, adjust t r ack colors and balance
parameters, and activate and deactivate the Mixer
mode.
Edit Max Mix Object...—Opens the Edit Max
Mix Object dialog, which lets you modify the
content of the highlighted non-biped object mix.
This dialog is comparable to the
Max Objects To
Mix dialog (page 2–619)
w ith the exception of the
Bake Removed Nodes option.
Note: This dialog is only available for non-biped
object mixes.
Bake Removed Nodes—When on, animation keys
from removed objects are baked to the main
timeline. Default=off.
Add Track group—Adds a
trackgroup (page
3–1118)
to the top of the selected object’s mixes.
Track Color...—Allows you to change the color of
theclipsintheselectedobject’smixes.Choosing
this command displays a Color Selector, where you
can specify the clip color.
Balance Parameters...—Opens the Balance
Parameters dialog. These values influence the
effects of balance compensation on the biped’s
pelvis and spine when you use different motions
on the upper and lower parts of the biped. See
Adjusting Biped Balance in the Mixer (page
2–599)
.
Note: This dialog is only available for biped
object mixes.
• Lateral Ratio—Decreasing the Lateral Ratio
to 0.0 will cause balance compensation to
use only forward/backward motion on the
pelvis. Increasing L ateral Ratio to 1.0 will
adjust the pelvis with only side-to-side motion.
Range=0.0 to 1.0; Default=0.5.
•
Propagation—Affects the degree to which
spine links are rotated to follow COM and
pelvis rotat ion. When set to 0.0 (the default),
spine rotation is not influenced by lower body
motion. When set to 1.0, all spine links except
thetopmostoneusethelowerbodymotion’s
spine animation to some degree to better follow
theCOMandpelvismotion.Thelowestspine
link is rotated t he most, and each subsequent
spine link is rotated less and less. The topmost