8

Motion Mixer W in dow 605
group, you can save the source or any
combination of clips, but not both.
Optionally turn on Reset Names After Saving.
3. Click Save to save the specified items.
To remove clips not used in the Motion Mixer from
the R eservoir:
If you delete all instances of a clip from the Motion
Mixer , it appears in the Reservoir with a Refs value
of 0.
On the Reservoir toolbar, click Clean to
remove these clips from the Reservoir.
Themotionfileissavedunderthenewname.
MotionMixerUserInterface
Motion Mixer Window
Select a biped. > Motion panel > Biped Apps rollout >
Mixer
GraphEditorsmenu>MotionMixer...
The Motion Mixer is used to mix motion
clips t hat are assigned to bipeds and non-biped
objects. The concept of the Motion Mixer is based
on audio mixing done in the music and sound
industries. Like an audio mixer, Motion Mixer lets
you add a series of
tracks (page 3–1117)
for each
object in a scene. To each track you add
clips (page
3–1069)
in the form of BIP or XAF files. You can
also add
transitions (page 3–1121)
to smoothly
linkclipstogether.Clipsandtransitionscanbe
filtered (page 3–1033)
so their motion affects only
specified biped parts.
The entirety of t he clips, transitions and other clip
settings for a single object in the Motion Mixer is
called a
mix (page 3–1066)
.Aseachobjecthasits
ownmix,therecanbeseveralmixesintheMotion
Mixer at any given time. A mix can be saved as a
MIX file (page 3–1067)
.
For more information and procedures describing
how to use the Motion Mixer, see
Working with
the Motion Mixer (page 2–581)
and the topics that
follow it.
Interfa ce
The Motion Mixer interface contains the following:
•The
Motion Mixer menu bar (page 2–606)
,
with five menus.
•The
Motion Mixer toolbar (page 2–619)
,
containing button-activated commands for
adding bipeds, transitions, and other settings
for creating a mix.
•The
Motion Mixer editor (page 2–623)
,
showing a graphical interface where t he mix
is built.
The Motion Mixer is normally opened as a floating
window. I t can also be opened in a viewport, like
the Asset Browser and MAX Script Listener.
See also
Working with the Motion Mixer (page 2–581)