8

Using the Reser voir 603
ThemixfromtheMotionMixerisvisibleon
the biped in viewports even though the biped is
no longer in Mixer mode.
7. To save t h e a n i m a t ion a s a B I P f i l e , cl i c k
Save File on the Biped rollout.
To save Motion Mixer data to a MIX file:
A MIX file saves the current state of the Motion
Mixer data for a selected biped, including all clips,
transitions, trims, scaling and time warp s. It is not
necessary to collapse clips before saving a MIX file.
1. Select the biped in the Motion Mixer by clicking
thebipednameattheupperleftofthetrackset.
2. From the Motion Mixer menu, choose Bipeds
menu > Save Mix File. Enter a filename for the
.mix
file, and click Save.
Usi ng t he R eservoi r
The Reservoir serves as a storage facility for
motion clips (page 3–1069)
(BIP and XAF files)
that you use with the Motion Mixer. You can load
clips directly into the R eservoir , and all clips that
you load directly in the Motion Mixer also show
up in the Reservoir.
For each motion file used in the Motion Mixer,
the Reservoir list shows the source (disk p ath and
name of the file), and, under the s ource, shows
the name of each clip or set of clips derived from
that file.
The Motion Mixer can apply multiple
adaptations
(page 3–999)
(occurrences of the clip for
different-sized bipeds) to different bipeds. In the
Reservoir, the various clip adaptations are listed
under the clip name.
If you click a clip in the list, the window under the
list displays information about the clip, including
struc tur a l differences between the figure it’s
applied to and the fig ure f rom which the file was
originally saved. A second window displays a
gr aphica l view of the biped animation; drag the
slider below the window to move through the
animation.
Note: Thepreviewwindowisavailableonly
for BIP files.
Tip: For best results when lo ading animation clips
that might require remapping into the Motion
Mixer, load the clips directly into Mixer tracks,
rather than going through the Reser voir. This
always gives you the opportunity to remap the
animation data.