8
Recouple Ranges 551
Procedure
To decouple a range bar from its keys:
1.
Right-click an empty area adjacent to the Dope
Sheet toolbar and choose Show Toolbars >
Ranges: Dope Sheet.
2. On the Track View toolbar, click P osition
Ranges.
3. In the Track View Key window, dr ag the entire
range bar left or r ight of the keys, or drag either
end of the range bar to make it longer or shorter
than the keys.
Using
Out-of-Range types (page 2–528)
in
conjunction with this procedure allows you
to change the behavior of an animated loop.
P ositioning either end of a range bar changes
the loop.
Recouple Ranges
Track View > Dope Sheet > Ranges: Dope Sheet toolba r >
Recoup le Ra nges
Recouple Ranges resizes the range bar so that the
beginning and end of the range matches the first
and last keys in the track. This is useful to quickly
realign the range and the keys after editing.
Note: The Ranges: Dope Sheet toolbar doesn’t
appear in Track View by default. To open it,
right-click an empty area adjacent to the Dope
Sheet toolbar and choose Show Toolbars > Ranges:
Dope Sheet. Save your layout after you do.
Procedure
To recouple a range:
1.
Right-click an empty area adjacent to the Dope
Sheet toolbar and choose Show Toolbars >
Ranges: Dope Sheet.
2. On the Track View toolbar, click
Position Ranges.
3. Select one or more item labels in the Hierarchy
list to selec t t racks to be recoupled.
4. On the Tr ack View toolbar, click
Recouple Ranges.
The range bars for the selected tracks are
positioned to match up with the first and last
keys in their track.
Posit ion Ranges mode allows you to decouple
the range bar f rom the animation keys.
Recouple Ranges is a quick way to realign the
range bars.
Editing Track s: Copying,
Pasting, and Handling
Instances and References
Copying and Pasting Items
You can copy and paste geometry, lights, materials,
and animation controllers between items in the
Track View Hierarchy list of the controller window.
You can copy these categories of items in Track
View:
Co ntaine rs—Itemswithmultiplebranchesthat
completely define something in your scene.
Container items that can be copied include:
• Material Parameters containing t he Basic
Parameters for a material definition.
• Material Maps containing the entire set of maps
and map parameters assigned to a material.
• Map definitions containing a single map type
w ith its associated p ar ameters and coordinates.