8
Paste Controller 523
The Paste dialog is displayed.
5. Set t he options in the Paste dialog, and click
OK.
The con troller is pasted onto the selected object.
Past e Control ler
Main toolbar > Curve Editor (Open) > Highlight the track
you want to paste to. > Controller menu > Paste.
Main toolbar > Curve Editor (Open) > Highlight the
controller track in the controller w indow. > Right-click any
blank space on the Track V iew toolbar > Show Toolbars >
Controllers: Track Vie w too lbar > Paste Controller
Keyboard > CTRL+V
ThePastecontrollerpastesthecontentsofthe
Copy Controller buffer. You can use the Copy and
Paste buttons to copy tracks, controllers, objects,
and containers.
All the Controller tools can also be found on the
Controllers: Track View toolbar, which is hidden
by default. Right-click the toolbar, then choose
Show Toolbars > Controllers: Track View to
display the icons for Assign, Copy, Paste. Delete
Cont roller and Make Cont roller Unique.
Tip: Ifyouneedagizmotofollowadummyobject,
use Copy Controller and Paste Controller to copy
the animation from the dummy to the gizmo.
Pr ocedur es
See
Copy Controller (page 2–522)
.
Interfa ce
Paste Controller—Pastes an item from the Track
View clipboard.
The Paste dialog contains the following options:
Co py/Instance— Determ ines whether t he cloned
item is a simple copy or an instance of the orig inal.
Replace All Instances—When you paste to any
track that contains an instanced object, replaces
all instances of the object with the object on the
clipboard. If off, only the object in the selected
track will be replaced. Any instanced objects will
remain as they are.
Assign Controller
Main toolba r > Curve Editor (Open) > Select the controller
track in the controller window. > Controller menu >
Assign
Main toolba r > Curve Editor (Open) > Select the controller
track in the controller window. > Right-click the controller
track and choose Assign Controller.
Keyboard > C
Use Assign Controller to assign animation
controllers to any animatable parameter or track
in Track View.
Animation controllers pro vide powerful tools for
animating all the objects and materials in a scene.
For example, rather than keyf raming the posit ion