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440 Chapter 12: Animation
effectors,thevectorhandleoftheswivelangle
manipulator, and the IK solver display itself, are
all lo c ated in this rollout.
Procedure
ToseemultipleIKsolversinasinglechain:
1.
In a chain with multiple IK solvers, select a goal
in the viewport.
2. IntheIKDisplayOptionsrollout,turnonIK
Solver Display Enabled.
3. Select a second goal and repeat the process.
Each goal’s display remains on whether it is
selected or not.
Inter face
End Effector Display group
Controls the appearance of the end effectors in the
IK chain. Off by default.
Enabled—Turns the end effectors display on or off.
Size—Controlsthesizeoftheendeffectorgizmo
in the viewport.
Goal Display group
Controls the appearance of the goals in the IK
chain. On b y default.
Enabled—Turnsthegoalsdisplayonoroff.
Size—Controls the size of the goal gizmo in the
view por t.
Swivel Angle Manipulator group
Controlsthedisplayoftheswivelangle
manipulator in the IK chain. Default = on. Turn
thison,thenturnonManipulatemodetoseethe
swivel angle manipulator.
Enabled—Tur ns the swivel ang le manipulators on
or off.
Size—Controlsthesizeofthemanipulatorshandle
in viewports.
Lengt h—Controls the length of the manipulator
in viewports.
IK Solver Di splay group
ControlstheappearanceoftheIKSolverdisplay,
the line drawn between the start and end joints.
Turn this on when you have multiple chains that
you want to see at the same time.
Enabled—TurnsonorofftheIKSolverdisplay.
Sliding and Rotational Joints (HI
Solver)
Create a bone chain. > Apply an HI Solver > Selec t any
bone in the chain. > Open the Hierarchy panel. > IK
button
Here are the controls for setting the joint limits
when using the HI Solver. You can turn X, Y, or Z
axes on or off, limit them, and set those limits here.
This is also where the preferred angle is defined,
and adjusted. The preferred angle defines the